Press kit

Hollow Card

Everything you need to cover the game. For review access, interviews or anything missing here, email press@hollowcard.com.

Fact sheet

Developer
Dreamcraft Industries
Publisher
Dreamcraft Industries
Release date
Coming soon
Platform
Windows PC, on Steam
Price
To be announced
Languages
English
Genre
Dark narrative deckbuilder
Content
Death, murder and corpses
Website
hollowcard.com
Steam
Store page opening soon
Press contact
press@hollowcard.com

Description

In this story every choice you make becomes a card in your deck.

Every choice becomes a card. Every card can change the story. Explore the frozen town of Stillwater, defeat your enemies, and decide who gets to walk away. A dark narrative deckbuilder.

A person you meet. An object you take. A decision you made. Hollow Card is a dark narrative card adventure where the story you create becomes the cards you carry into every encounter. The people and things your story leaves you with become hollow cards: lasting powers you carry into every battle of willpower. The right card can change how a fight ends, and your earlier choices can open another way through.

Stillwater is where your story starts. Follow quiet roads, enter unfamiliar places, and speak to the people waiting inside. Uncover dark secrets. Carry the consequences with you.

Features

  • Every story choice becomes a card.
  • Turn-based battles of willpower, fought with the cards your story has given you.
  • Hollow cards: lasting powers from the people and things you meet.
  • Talk or trick your way out of a fight. Earlier choices open other endings.
  • Explore Stillwater, a frozen town of illustrated scenes and troubled inhabitants.

Trailers

Gameplay trailer: coming soon

Gameplay trailer · 1:17

Cinematic trailer: coming soon

Cinematic trailer · 1:25

Need the 1080p60 video files for your own edit? Email press@hollowcard.com.

Screenshots

  • Sheriff Isaac raises a lantern outside a snowy cabin. A choice reads “A father separated from his son…” with the buttons Lead him and Kill him.

    A story choice: lead the sheriff onward or turn against him.

  • Gloria’s hollow card, reading “+1 to all damage,” above the button Take the hollow card. Her body sits against a bed in the dark cabin behind it.

    Gloria becomes a card in the opening scene.

  • A battle of willpower in a dark kitchen. Immanuel stands over a hand of six cards, with willpower bars for both sides.

    A card encounter with Immanuel.

  • A wolf prowls a snowy road beneath a lit lamp post, with cabins and pine forest behind it.

    Exploring the snowy road after the wolf encounter.

  • The Pamphlet as a hollow card, reading “+1 energy on your first turn,” above the button Take the hollow card.

    A story item joins the deck.

  • In the library, an old woman offers a book, Ellen the Shusher raises a finger to her lips, and a man writes at a desk. The buttons read Enter a Battle of Willpower and Let’s talk.

    Meeting the inhabitants of the library.

  • A winding snowy road through dark pines toward a lit cabin under a starry sky.

    A winding forest road between encounters.

  • Hunter grins and holds up a card on the frozen lake at the start of a battle of willpower.

    A card battle with Hunter.

All eight are unretouched 3840×2160 captures of real gameplay from the current build.

Logos

Use cream or white on dark backgrounds and ink on light ones. Please don’t stretch or recolor the lettering. The name is Hollow Card, with a space.

Artwork

  • The Hollow Card logo beside a glowing, card-shaped doorway in a snowy forest at night.

    Key art, landscape

  • Portrait key art: the Hollow Card logo above the card-shaped doorway in the snowy forest.

    Key art, portrait

  • An abandoned shopping mall in yellow-green light.

    Act 2: the mall

  • A vast, dim office floor: rows of workers hunched over glowing yellow screens under fluorescent lights, with a city at night beyond the windows.

    Act 2: the typing floor

These are promotional images, not gameplay. The two key art pieces were made with AI image tools from the game’s own artwork, with separately typeset lettering. The Act 2 pieces are environment illustrations from the game’s development assets.

Download everything

Every screenshot, logo and artwork file above, in one ZIP (about 30.8 MB).

Download the press kit